Antisocial Media

prostheticknowledge:

AgencyGlass

Bizarre proof-of-concept tech by Dr. Hirotaka Osawa are glasses with small displays that give attention to others around you.

The idea here is that we have technology to help us work in areas such as physical labour and brainwork, but not “emotional labour”, the social face-to-face aspects of job roles. Video embedded below:

From IEEE:

Have you ever had trouble concentrating in the office as people walk by and glance at you? Do you come off as unfriendly or aloof, when you’re really just focusing on your work?

Dr. Hirotaka Osawa from Tsukuba University, in Japan, has developed a new wearable device to help us with something called “emotional labor.” His idea is that people could adopt cyborg technology to increase the emotional comfort of those around us. In this case, the device is a crazy pair of glasses that display eyeballs on their lenses.

The device’s virtual eyes naturally follow people and movement, making it appear as though you’re friendly and approachable, even if you’re too busy doing something else or too tired to actually look friendly and approachable.

"This emotional support reduces a user’s cognitive load for social manners," Osawa says.

More Here

(via 2087)

prostheticknowledge:

MisTable

Working interactive tabletop display prototype projects onto mist, allowing to ‘reach into’ the display space and manipulate 3D content with gestures - video embedded below:

MisTable is a tabletop system that combines a conventional horizontal interactive surface with personal screens between the user and the tabletop surface. These personal screens, built using fog, are both see-through and reach-through. Being see-through provides direct line of sight of the personal screen and the elements behind it on the tabletop. Being reach-through allows the user to switch from interacting with the personal screen to reaching through it to interact with the tabletop or the space above it. The personal screen allows a range of customisations and novel interactions such as presenting 2D personal contents on the screen, 3D contents above the tabletop or augmenting and relighting tangible objects differently for each user. Besides, having a personal screen for each user allows us to customise the view of each of them according to their identity or preferences. Finally, the personal screens preserve all well-established tabletop interaction techniques like touch and tangible interactions. We explore the challenges in building such a reach-through system through a proof-of-concept implementation and discuss the possibilities afforded by the system. 

More at Bristol Interactive and Graphics here

(via 2087)

(Source: gingerdeer, via velodrone)